Month: April 2016

  • Blocked off

    This Friday was a mix of blocking in some rough shapes for the environment and getting called into work. Above is an example of the model I modeled today.

  • I’ve got problems

    I see two big problems I have to overcome while working on my game, over designing the game and distractions. Over Designing I have already designed a game that would have been awesome if I had a crew of twenty to build it and, therefore, it quickly stalled. As a gamer, we know how deep and expansive games […]

  • Techno for show

    Here are some aspects of my independent game development project. Technologies: VR Global Illumination HDR Physics Simulation Reflection and Light probes Physically Based Rendering Programs using: Unity 5.3 (Game engine) Modo 801 (Modeling) Algorithmic Tools – Substance Painter 2.0, Bitmap2Material, etc (Texturing) Adobe Creative Suite (Textures, Video and Sound) Hardware: Mac 5k (wish I would have gotten […]

  • Game on!

    Game on!

    I have officially started working on my own independent game development project. The goal of this project is to learn by creating a fun VR game within the scope of an extremely small team of one. I’m guaranteed to learn a lot as I develop this from start to finish. Please let me pander for web traffic as […]