Month: May 2016
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Found Object Texture Study
I was walking around my office in North East Minneapolis when I saw this really cool metal object on the ground. It had all the characteristics of a good texture study subject. Why such a great subject? The Shape It has a irregular shape that says it’s seen some hard times. […]
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Good talk on iterative level design
I really like this video. I’m going to alter my fractal project management to have these stages.
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Three most important VR requirements, high frame rate, high frame rate and high frame rate.
Just when you think you’ve got a handle on VR and how to develop a decent game for it you come across some more information that blows your mind. So you say frame rate is important ehhhh …