Tag: GI
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Techno for show
Here are some aspects of my independent game development project. Technologies: VR Global Illumination HDR Physics Simulation Reflection and Light probes Physically Based Rendering Programs using: Unity 5.3 (Game engine) Modo 801 (Modeling) Algorithmic Tools – Substance Painter 2.0, Bitmap2Material, etc (Texturing) Adobe Creative Suite (Textures, Video and Sound) Hardware: Mac 5k (wish I would have gotten […]