Author: Ian
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Portfolio
Well hello there … I found out that fans, interested peeps, and future clients have been coming to this site to check out my work. Dang, I didn’t have much here. How about you go to where the magic is: https://idrez.artstation.com or http://spatializ3d.com I think there is a lot of interesting stuff there but you […]
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The Cosmotic Mission is on Early Access
I’m excited to announce that The Cosmotic Mission is on the Oculus store under Early Access. Please come and check it out.
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The Kickstarter for “The Cosmotic Mission,” is live. https://www.kickstarter.com/projects/idrez/the-cosmotic-mission-vr-game I’ve been busy pulling that together. It has been a lot of work. Please support me and my Kickstarter. Thanks.
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VR Master
Here is a great break-down of some of the thought of Mike Alger on VR Interface:
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Found Object Texture Study
I was walking around my office in North East Minneapolis when I saw this really cool metal object on the ground. It had all the characteristics of a good texture study subject. Why such a great subject? The Shape It has a irregular shape that says it’s seen some hard times. […]
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Good talk on iterative level design
I really like this video. I’m going to alter my fractal project management to have these stages.
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Three most important VR requirements, high frame rate, high frame rate and high frame rate.
Just when you think you’ve got a handle on VR and how to develop a decent game for it you come across some more information that blows your mind. So you say frame rate is important ehhhh …
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Blocked off
This Friday was a mix of blocking in some rough shapes for the environment and getting called into work. Above is an example of the model I modeled today.
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I’ve got problems
I see two big problems I have to overcome while working on my game, over designing the game and distractions. Over Designing I have already designed a game that would have been awesome if I had a crew of twenty to build it and, therefore, it quickly stalled. As a gamer, we know how deep and expansive games […]
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Techno for show
Here are some aspects of my independent game development project. Technologies: VR Global Illumination HDR Physics Simulation Reflection and Light probes Physically Based Rendering Programs using: Unity 5.3 (Game engine) Modo 801 (Modeling) Algorithmic Tools – Substance Painter 2.0, Bitmap2Material, etc (Texturing) Adobe Creative Suite (Textures, Video and Sound) Hardware: Mac 5k (wish I would have gotten […]